A little while back, the long-awaited Pokemon Bank was finally released in North America. The second execution of Nintendo’s backwards-compatibility plan went off without a hitch – for the most part. But while many players are overjoyed to have their Bank at last, I’m a little less than satisfied.
I downloaded the Bank the second I knew it was available. I was eager to get all my Pokemon uploaded, and start arranging them in the 100 available boxes on my account. My excitement was dampened pretty quickly. While Pokemon Bank fulfills the task of holding onto my Pokemon, it and the PokeTransporter that it’s paired with are the least user-friendly pieces of software I can remember getting from Nintendo. [...]
We may have broken our Adell by making him record this episode, but that’s a sacrifice we’re willing to make!
In the News:
- Get a free digital copy of Pokemon X or Pokemon Y if you register a new 3DS, 3DSXL, or 2DS along with one of six games.
- The Mad Catz iOS gaming controller looks mad cheap.
- PS Vita is 2 years old! Celebrate with a sale on some Vita games.
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As an aficionado of both murder mystery games and visual novels, I would say Dangan Ronpa: Trigger Happy Havoc for the Vita is definitely in my proverbial wheelhouse.
It’s not just that popular series like Phoenix Wright and Zero Escape were influences on this game’s development; they are deliberately drawn upon for inspiration. But it was done so in a way that makes something unique that stands tall on its own merits, and even on some of its flaws. [...]
I hoped WayForward Technologies learned their lesson from making Adventure Time: Hey Ice King, Why’d You Steal Our Garbage for the 3DS. I wanted them to make Adventure Time: Explore the Dungeon Because I DON’T KNOW! less boring, more challenging, and full of more Adventure Time charm. But somehow they did the opposite and made the most monotonous and stripped down hack ‘n slash ever.
I originally played AT:ETDBIDK on an Xbox 360 (it’s also playable on Wii U and PS3) and found it to be moderately enjoyable. The graphics were simple but clean and well-suited to the game. The controls were adequate and offered a fair amount of versatility. And while the randomly generated dungeons were okay at best, the 4-player action – complete with an array of playable character and customizable powers – made up for it just barely. [...]
Finally, all my hard work and careful planning has come together; “Team Epitaph” is a go!
Once I had bred the last of my team, everything else was a breeze. I almost started by doing Super Training, but after some quick research, I found something that was even faster than that: horde battles. Equipped with the appropriate power items, and infected with the Pokerus, a Pokemon can reap 50 EVs in a single battle! [...]
After the release of Pokemon X & Y, many Pokemon fans grew exited for remakes of Generation III’s Pokemon Ruby and Sapphire. Even without any official word from Nintendo, some trainers have found comfort in the rumors and speculation.
One of the reasons fans expect Gen III remakes is that it would fit a pattern: A little over 10 years have passed since the release of Ruby & Sapphire (anyone starting to feel old yet?), which was about the same amount of time between Gold & Silver and their remakes (because I am). This made sense; children who grew up playing the Generation II games in high school had their own money to buy the remakes when they came out. So the Gen III remakes would make a proportional amount of business were Nintendo to release the Hoenn remakes in the near future. [...]
After several long strategy discussions with JV, I’ve finally come up with the beginnings of a competitive team (which I will go into detail in a future post). Now I must set out to begin breeding the first two champions: Gengar and Liepard.
Despite my anxiousness to dive right into making the perfect Gastly, I had to do some laborious set up first. To start, I needed the six Power items (i.e., Power Anklet, Power Weight, etc.). But to get these items, I need 16 BP a piece, and that can only be collected in the Battle Maison or the Battle Institute. [...]
If there’s one thing Vanillawear knows, it’s how to make games that are just beyond beautiful. Muramasa: Rebirth for the Vita is a living piece of art, with elaborate backgrounds, an entrancing pallet, and characters that are as ridiculously cool to watch as they slice ninjas and demon gods to shreds.
But beauty is only pixel deep, and this game has much more to offer than some pretty sprites; there’s challenging gameplay that makes you feel like a real warrior wandering the Japanese countryside.
The story is divided between two protagonists, each with separate but connected plotlines. Kisuke is a ninja with amnesia, running from his former clan of assassins who now want him dead. Momohime is a princess possessed by the power-hungry ghost of a great swordsman who seeks a blade capable of transferring him to a stronger body. [...]