Throwback Thursday: Superbrothers Sword & Sworcery EP

120220_61311-6379006.streams_desktop_largeSit back, pop in your headphones, and let the sounds transport you to another world: A world of Sword & Sworcery. You will embark on a surreal adventure where you will play music on the trees, bring loathsome rainbows to life, and slap the moon in the face as you seek to tame the Cosmic Geometry known as the Trigons.

Okay, that sounds a little trippy, but this adventure game for iOS and Android really is a fascinating “psychosocial audiovisual experiment,” as its narrator calls it. Mixing subtly detailed 8-bit graphics with one of the best soundtracks in gaming history, it completely immerses you in its world. Even the sound effects make it seem more real, from the splash your feet make on wet mud to the chirping of distant birds. Needless to say, headphones are required – not optional – to properly experience this game.photo(12)

You enter the world as The Cythian, a warrior woman who has traveled far in search of the Megatome, a book containing the power of Sworcery. You soon meet a woodcutter named Logfella who leads you to the forbidden resting place of the tome. But in the process of taking it, you awaken a great evil that drapes the land in darkness. To set things right you must journey across the land and through dreams, clash swords with monsters and solve puzzles with the power of Sworcery.

So, what is all this Sworcery stuff anyway? Glad you asked. Listen carefully and you will occasionally hear a magical bubbling sound that indicates there is a puzzle for you to solve nearby. That’s when you activate your Sworcery by holding down on your character. At this point, there’s no telling what you might have to do. Clues are dropped by talking to characters sometimes, but you often just have to experiment with the screen and see what has a musical reaction to your touch and figure it out from there. You may have to tap a series of birds in the correct order, or drag the sun into proper alignment, or even wait for the proper moon phase. It sounds tricky, but it’s more engaging than difficult. And if you ever photo(14)get stuck, you can pop a psychedelic mushroom to make all the interactive bits clearly visible.

Also at your disposal are your trusty sword and shield. When danger appears and combat must be had, turn your device vertically to engage. Combat consists of only an Attack and Block button, but knowing when to use them depends on your rhythm as well as reflexes. Enemies have tells, such as banging their shield a number of times, that give away how they will attack, and there’s usually only a short opening for you to strike back. Attacks almost always happen in time with the music, so you can often just sense when one is coming. The final effect is a dramatic battle despite the minimalist approach.

Most of the experience of Superbrothers: Sword & Sworcery, however, is exploring the world, talking to characters and feeling the music. Long scenes where you are simply following a character through the woods are welcome as they are accompanied by groovy tracks that make your journey seem cinematic. Even major battles often have long scenes of the enemy simply powering up between attacks. But the impressive organ hymn turns what could be boring into a moment of, “Whoa, this enemy’s for real!”photo(13)

Each of 4 chapters are 30 to 45 minutes long, which makes for a relatively short game overall, but each chapter provides a unique experience that breaks all kinds of boundaries in gaming. I strongly recommend picking it up, and now that it’s on Android as well as iPhone and iPad, there’s no excuse for anyone to miss it. I also recommend looking up Jim Guthrie’s soundtrack to the game, which is fine listening on its own.

RATING:
1 Hat1 Hat1 Hat1 HatHalf Hat

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About KC

KC is a freelance writer and Editor-in-Chief of The Pocket Players. He has been an editor for numerous magazines and hosted several podcasts, including The Pallet Tribune and GameStation Radio. He believes a black hat is a sure sign of great character. @Skeith27

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3 Responses to “Throwback Thursday: Superbrothers Sword & Sworcery EP”

  1. faroresdragn Says:

    I splurged on this game because of the good review you gave it, and it was really cool! I just want to say a few things about it. Sorry if this gets long i tend to ramble. I loved the music, and how it was a major character in the game, almost without you even realizing it. This was kind of good and bad for me. The music made me really lose myself when I played the game (playing without headphones was not an option), and that was one of the best points of the game. But this was also unfortunately one of the worst parts of the game for me. Because immersing myself in the music was such a necessary part of the game, I can only make myself play it if i have absolutely nothing else to do. Even if I think my girlfriend might text me, I cant play because the text would interrupt the music, and then after i replied, id have to start at the menu screen of the game again. It’s hard to find any time where I’m sure no one in the world needs me, so that I can go into another world uninterrupted. Now I’m sure that seems a little over the top, and not everyone’s going to feel the same way as I do, but that’s just how the game is for me. It also helps a bit, because it keeps me from finishing the game in one day and thinking, “well that was stupid.”

    The other thing I like most about the game was the speech. I found myself laughing all the time when playing this game. Whenever people talk, or the main character narrates, it starts out with language that sounds like a great epic story like the Odyssey or something, then ends the sentence with some modern day language. Like when Logfella agrees to take you to some forbidden place to find the megatome, and it ends with something like, “but you can tell that Logfella is totally not psyched to take you there.” It makes the whole game seem like a satire of adventure games in a way that the characters are even aware of that fact, like a Monty Python type thing. I loved it.

    Reply

    • KC Says:

      At the entrance to the giant face cave, where you have to make a double rainbow, did you take a seat near Logfella? You actually have a funny little conversation with him…well you talk, and he just listens, but it’s still kinda funny.

      Reply

      • faroresdragn Says:

        Haha i went and talked to him, but i only said one line. Guess cause i didnt sit down. Well i see it next time. This game definately has a lot of replay value.

        Reply

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