Code of Princess is set in a medieval fantasy world full of monsters, magic and unoriginality. Having been attacked by said monsters, your kingdom is about to fall, so the king entrusts his almost naked daughter with a magic sword to destroy the evil. Along the way she makes allies, uncovers impractically convoluted plots, and hits up every other RPG trope in existence. But that’s the catch: You’re not playing an RPG, you’re playing a brawler steeped in RPG elements.
Sadly, these elements don’t do the game any favors. Before a level you pick a party member to play as. Each fills a class role like the tank or healer, but some jobs aren’t that useful in solo mode. Finding new equipment and leveling up seems cool, but before you know it, you’re overpowered and not even the bosses pose a threat to you. But even without that, the combat is so straightforward it requires little more than button mashing, and levels only last about a minute each, meaning I spent twice as much time listening to dialogue than I did beating things up! That is unacceptable for a brawler.
It’s not even like the story is any good. It’s trite, full of nonsensical twists, and has a lame sense of humor that made me cringe. The only positive is the voice acting: It’s actually impressive with lots of memorable voices. I just feel bad for those poor voice actors who actually had to read this script.
I beat the whole game in two nights and rarely hit a difficult fight. I guess the makers were banking on multiplayer to flesh out the playtime, but if one-player was easy, co-op was a joke! Plus you have to return to the menu to find a new group after each short stage. Versus mode is a neat idea, and it even lets up to four players battle as monsters from the game, but I almost never find people looking to play.
Unless you’re really starved for more skin in your brawlers keep this Princess far away from your castle.